
So im liking how the floor look now, I think im going to redo the well in mudbox see if I can really make it look like slime dripping off the sides .
Then im going to start on the walls


  
so I hope these are looking the part , not really happy with the chest yet and ive got to do the monster and other bits , but most of the assets are working in mudbox, just gotta start un wrapping when i get back.
 so here ive combined two textures the first is the main door texture which is the main texture on the mesh, and the 2nd is the blood texture which i made in photoshop and combined the two using a multiple node in UDK and then simply used the Panner node to move the blood texture down the door, i also combined the normal texture for both and used a panner on the blood to try and make the blood look proud of the door.
 and heres a breakdown in UDK of how i built this ,note the Rotator node has its own values of X and Y and initial speed , which you can play about with to get varying results

 
 
 a breakdowwn of the sequence used in Kismet to animate the material and the lights, the first thing to do is assign a VectorMaterialParameter

the brightness is controlled with a group called

I want 
to be able to animate the pointer probably as a mover and the buttons to light up just like a real set of buttons probably with emissives or an animated texture
